Dry Grass - Photogrammetry based Environment Material

Another material of dry grass I captured last year and reconstructed using photogrammetry.
For those interested, I added it to my material's library:
https://gum.co/WJAQy
as 'gb_GrassDry323'
Cheers!
G.

PBR preview: Albedo / Normal / Height / Roughness / Ambient Occlusion

PBR preview: Albedo / Normal / Height / Roughness / Ambient Occlusion

My current photogrammetry workflow used for this capture (more details on my youtube channel: https://www.youtube.com/c/GrzegorzBaranArt

My current photogrammetry workflow used for this capture (more details on my youtube channel: https://www.youtube.com/c/GrzegorzBaranArt

Source location with rulers used as a scale reference.

Source location with rulers used as a scale reference.

Source location - an image taken as a height reference

Source location - an image taken as a height reference

Metashape - 115mln poly dense photogrammetry reconstruction based on 195 - 32Mpx cross-polarised images

Metashape - 115mln poly dense photogrammetry reconstruction based on 195 - 32Mpx cross-polarised images

Blender - low poly model alignment for further PBR bake

Blender - low poly model alignment for further PBR bake

ArtEngine - Seam Removal

ArtEngine - Seam Removal

The material and texture-set was added to my material's library:
https://gum.co/WJAQy
as 'gb_GrassDry323'

The material and texture-set was added to my material's library:
https://gum.co/WJAQy
as 'gb_GrassDry323'