Tree Bark - Photogrammetry based Environment Texture

Tree bark surface I captured recently. I used this one to test the difference between Toolbag3 and Substance bakers, especially both bakers had been updated recently. Result:
Toolbag is more handy, faster and more fun to use, but .. even that Substance baker is slower, it seems to be more accurate and in my opinion does a better job. Baked color map was exactly the same from both, same as normal, but AO seemed to be generated from normal map by Toolbag3 so was done fast but I think it was generated from already baked normal, not mesh.
Bent normal it Toolbag3 was baked 100 faster but in a result had too many surface glitches. Height also was better and more accurate when baked in Substance. Verdict: Imo substance wins the competition.
This time I also used 3DStudio Max instead of ZBrush as someone asked me to cover it in my new video recently.
As soon video tutorial is ready I will add it to my youtube channel and into my tutorial section in here, so stay tuned.

PBR tex preview

PBR tex preview

THe workflow I followed for that capture

THe workflow I followed for that capture

Source - I captured 160 images with focal length set to 60 mm and aperture to 8.

Source - I captured 160 images with focal length set to 60 mm and aperture to 8.

Color Calibration - Auto White Balance (camera's guess) vs Custom White Balance (reality)

Color Calibration - Auto White Balance (camera's guess) vs Custom White Balance (reality)

Photoscan - reconstruction preview with cameras positions

Photoscan - reconstruction preview with cameras positions

3DS Max - building and positioning lowpoly model over highpoly for baking

3DS Max - building and positioning lowpoly model over highpoly for baking

Toolbag3 - Lowpoly setting for baking

Toolbag3 - Lowpoly setting for baking

Main baking results compared - Toolbag3 vs Substance Designer

Main baking results compared - Toolbag3 vs Substance Designer

Live 1k material preview