Scan I processed this time is an example of how to capture a non flat object's surface. I wanted to show the way I build lowpoly for non planar object and I picked a tree trunk as it seems to be good example.
Another big change: this time I decided to show my workflow preview as a short video. Fun part was to compose background music, hope it is fine :)
I also tried another trick - forced mesh density to hold more vertex color data for baking, but waiting for confirmation from Agisoft it makes sense.
I am still testing part when I combine baked height map with bent normal based one. Works very well but as I haven't tested it on really extreme and broken surface yet so I am still waiting before I update that section in my tutorial.
Video: Environment PBR Texture Creation process using Photogrammetry - Tree Bark
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