Sparse Grass Patches 'C' - Photogrammetry based Environment Material

The material of dry ground/dirt made of scan of dirt with grass patches. So basically, I used a single scan to create 3 different material variations. Fot this one I masked all leafs and grass scrubs and used the ArtEngine to get them replaced with unmasked content.
This way I made a very good dirt material which blends very well with its both other version but also can be used as a generic dry dirt to blend with other dry terrain materials. Surprisingly I didnt expect this material to turn so well.

For those with access, I added this material to my material's library:
https://gum.co/WJAQy
as 'gb_DirtSparseGrassPatches319c'

Last but not least, I planned to make a quick blending video preview for this material breakdown, which actually has ended up as a short video tutorial. Hope anyone finds this short video form useful and informative:
https://youtu.be/aQ80K9bItKc
Cheers!
G.

PBR preview: Albedo / Normal / Height / Roughness / Ambient Occlusion

PBR preview: Albedo / Normal / Height / Roughness / Ambient Occlusion

My current photogrammetry workflow used for this capture - as you can see I replaced Zbrush with Blender (more details on my youtube channel: https://www.youtube.com/c/GrzegorzBaranArt

My current photogrammetry workflow used for this capture - as you can see I replaced Zbrush with Blender (more details on my youtube channel: https://www.youtube.com/c/GrzegorzBaranArt

ource location with rulers used as a scale reference

ource location with rulers used as a scale reference

Metashape - full 110mln poly dense photogrammetry reconstruction based on 216 32Mpx cross polarised images

Metashape - full 110mln poly dense photogrammetry reconstruction based on 216 32Mpx cross polarised images

ArtEngine - masking preview for base texture to remove individual grass scrubs from the material

ArtEngine - masking preview for base texture to remove individual grass scrubs from the material

Blending example - I applied these 2 materials to a simple plane, set the tiling of each to 10 and blended them together to remove repetition.

Blending example - I applied these 2 materials to a simple plane, set the tiling of each to 10 and blended them together to remove repetition.

A short video tutorial I made to cover basics of texture blending with these exact materials used as an example:
https://youtu.be/aQ80K9bItKc

The material and texture-set was added to my material's library:
https://gum.co/WJAQy
as 'gb_DirtSparseGrassPatches319c'

The material and texture-set was added to my material's library:
https://gum.co/WJAQy
as 'gb_DirtSparseGrassPatches319c'