Creating Photogrammetry Based - Concrete Texture

Another quick video tutorial I made to cover my photogrammetry workflow for PBR environment textures.
This time I picked simple surface of concrete road. The main reason was to test the a new way I generate height map.
Simply: I found the way to use baked height map - I calm it down in Substance Designer with Color Equalizer node and blend together with Bent Normal based one. So in crazy cases bent normal takes over the original one.. but at least I have it under control now.

Also thanks to advice I removed bouncing text so video is more user friendly right now. Letters still pops in but at least should be easy to read now. Here is the video, lesson learnt .. no bouncing text anymore ;P
https://youtu.be/HMPZV_Se8W0

For those interested, you can get more details about entire process and files I use from my photogrammetry tutorial:
https://gum.co/YanD

Also hope you enjoy my new background music .. or at least it wont hurt you much ;).
Cheers!

Environment PBR Texture Creation using Photogrammetry - Concrete (https://youtu.be/HMPZV_Se8W0)