Rock - Photogrammetry based Environment Texture

The 'rock surface' captured as backup for my recent video tutorial. This one was captured just in case the first one fails somehow.
Making this material I followed the process presented on last video (https://youtu.be/fRRiEXtQuOk), but this time I used a new node from Artomatix to remove shadows.
Since the AI in Artomatix went a bit to far with it I used a blend node and combined initial albedo and the one after the AI pass.
The other thing is that Allegorithmic has fixed the baker in 1.3 and Designer's baker didnt crash anymore :).

This is my photogrammetry workflow - experimenting with 'Artomatix' and I have started experimenting with using a drone for capture (more details regarding to my workflow at: https://gum.co/YanD )

This is my photogrammetry workflow - experimenting with 'Artomatix' and I have started experimenting with using a drone for capture (more details regarding to my workflow at: https://gum.co/YanD )

The video where I show entire process how I captured this material. The only difference is that by making this material I experimented with delighting node in Artomatix - this part isn't covered by this video but the screenshot of new setup is below.

Metashape - surface reconstruction based on 98 images with camera positions during capture

Metashape - surface reconstruction based on 98 images with camera positions during capture

ZBrush - Lowpoly model aligned along the highpoly with the Projection feature

ZBrush - Lowpoly model aligned along the highpoly with the Projection feature

Artomatix - seam removal, shadow removal, surface fixes and rearrangement

Artomatix - seam removal, shadow removal, surface fixes and rearrangement

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