Rock - Photogrammetry based Environment Texture

.. and another generic rocky surface :) captured using photogrammetry. Nothing special but I like it. Reconstructed from 17 images. Easy peasy to tile. That one gave me quite cool idea how to improve shooting part for vertical surfaces ... but I need to do few tests before I publish anything. Btw. the more I use tripod, the more I am convinced to continue using it. I lost too many captures using monopod or shooting from hand. I agree it limits movement and increases capture time but image quality is significantly better, images are sharper and all these things together pay back in final texture quality. It matters especially on long distances with focal length values but have noticed huge quality increase on any surface since I started using it.

My current photogrammetry workflow

My current photogrammetry workflow

Source surface

Source surface

Photoscan - camera position preview - 16 mln highpoly mesh reconstructed from 17 images

Photoscan - camera position preview - 16 mln highpoly mesh reconstructed from 17 images

Zbrush - lowpoly positioned over highpoly

Zbrush - lowpoly positioned over highpoly

Substance Painter - seam removal and visual tweaks

Substance Painter - seam removal and visual tweaks

Substance Designer graph I used to process finar PBR maps

Substance Designer graph I used to process finar PBR maps

PBR texure preview

PBR texure preview

1k texture live preview