Practicing photogrammetry scanning to get the best possible results within reasonable time. I took 26 images and used Photoscan to process them all. Zbrush and its 'Topology Brush' to build lowpoly plane over highpoly surface. Textures were baked at Substance Designer, but to tile them instead of using shitty 'Smart Auto Tile' node I decided to use 'Make It Tile Photo' node which seems to work much better for that surface type. To remove occlusion shadows from albedo I used I used baked ambient occlusion plugged into 'AO Cancelation'. I also baked height map but due to glitches I had I decided to use baked normalmap to build a better version.