Old Brick Wall - Photogrammetry based Environment Material

Another material breakdown, this time one of brick wall surfaces I captured working on one of my previous videos. This wall was captured in a cloudy day with a camera mounted on a monopod. I didn't use any flash and cross polarisation for this one.
I would like to invite those interested in details my worflow to my youtube channel:
https://www.youtube.com/c/GrzegorzBaranArt
Since I am pretty happy with this material, I have added it to my environmental materials library on gumroad:
https://gum.co/WJAQy
It was added as 'gb_brickwall265'. With this one library contains 71 seamless scan based environment materials.
Cheers!
G.

PBR preview: Albedo / Normal / Height / Roughness / Ambient Occlusion

PBR preview: Albedo / Normal / Height / Roughness / Ambient Occlusion

Tiling preview rendered in Marmoset Toolbag 4

Source location - the spot I picked to scan the brick wall

Source location - the spot I picked to scan the brick wall

Source Location - brick wall details. As you can see its pretty ... lets say.. irregular one :)

Source Location - brick wall details. As you can see its pretty ... lets say.. irregular one :)

Source location - a close up to the wall to show height details and complexity

Source location - a close up to the wall to show height details and complexity

Source location - micro-surface details of brick - shot taken to show you actual brick surface complexity :D

Source location - micro-surface details of brick - shot taken to show you actual brick surface complexity :D

Source location - macro close up to get into even more details

Source location - macro close up to get into even more details

Source location - another macro shot, this time focused on a dirty part, from the distance this part looks just greyish and dirty, from close up.. it actually looks alive :)

Source location - another macro shot, this time focused on a dirty part, from the distance this part looks just greyish and dirty, from close up.. it actually looks alive :)

PhotoLab4 - color calibration and RAW image tweaks preview - before/after

PhotoLab4 - color calibration and RAW image tweaks preview - before/after

Agisoft Metashape - photogrammetry reconstruction based on 180 images with preview of camera's positions. I used a monopod with the camera mounted on it and wired remote used to release the shutter.

Agisoft Metashape - photogrammetry reconstruction based on 180 images with preview of camera's positions. I used a monopod with the camera mounted on it and wired remote used to release the shutter.

ZBrush - low poly model creation and alignment for PBR texture baking. I didnt use any scale reference here but I measured that area I usually cover contains 22 bricks counted vertically and this is exactly amount of bricks covered with the low poly model

ZBrush - low poly model creation and alignment for PBR texture baking. I didnt use any scale reference here but I measured that area I usually cover contains 22 bricks counted vertically and this is exactly amount of bricks covered with the low poly model

Substance 3D Designer baker - the setting I used to bake PBR texture set

Substance 3D Designer baker - the setting I used to bake PBR texture set

The material and texture set was added to my material's library:
https://gum.co/WJAQy
as 'gb_brickwall265'

The material and texture set was added to my material's library:
https://gum.co/WJAQy
as 'gb_brickwall265'